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ElevenLabs Sound Effects

Custom sound effects from a text description — cinematic braams, foley, ambience, UI blips, game SFX. Up to 30 seconds, optional seamless loop, royalty-free.

Capabilities

FeatureSupport
Text-to-SFXYes
Max Duration30 seconds
Seamless LoopYes (toggle)
LicensingRoyalty-free output
Reference audio / imageNo

Loop Mode

Flip the Loop toggle and the output's tail crossfades cleanly into its head — drop it straight into a game engine or a video timeline as ambience without an audible seam. Best for textures (rain, room tone, engine hum) rather than one-shot events.

Prompting Tips

  • Name the source, the action, and the space: "heavy wooden crate dragged across concrete, large warehouse reverb".
  • Use film-sound vocabulary. "Braam", "whoosh", "riser", "stinger", "room tone" — the model knows the trade terms.
  • One effect per run. "Footsteps on gravel" beats "footsteps then a door then birds" — generate layers separately and stack them on the canvas.
  • For loops, describe steady-state sound. Events with a clear beginning/end ("glass shatters") don't loop well.

Limitations

  • 30-second ceiling
  • No reference-audio conditioning
  • Single mixed output — no multichannel/stem export
  • No seed / determinism

See Also