ElevenLabs Sound Effects
Custom sound effects from a text description — cinematic braams, foley, ambience, UI blips, game SFX. Up to 30 seconds, optional seamless loop, royalty-free.
Capabilities
| Feature | Support |
|---|---|
| Text-to-SFX | Yes |
| Max Duration | 30 seconds |
| Seamless Loop | Yes (toggle) |
| Licensing | Royalty-free output |
| Reference audio / image | No |
Loop Mode
Flip the Loop toggle and the output's tail crossfades cleanly into its head — drop it straight into a game engine or a video timeline as ambience without an audible seam. Best for textures (rain, room tone, engine hum) rather than one-shot events.
Prompting Tips
- Name the source, the action, and the space: "heavy wooden crate dragged across concrete, large warehouse reverb".
- Use film-sound vocabulary. "Braam", "whoosh", "riser", "stinger", "room tone" — the model knows the trade terms.
- One effect per run. "Footsteps on gravel" beats "footsteps then a door then birds" — generate layers separately and stack them on the canvas.
- For loops, describe steady-state sound. Events with a clear beginning/end ("glass shatters") don't loop well.
Limitations
- 30-second ceiling
- No reference-audio conditioning
- Single mixed output — no multichannel/stem export
- No seed / determinism
See Also
- Seed Audio 1.0 — SFX plus reference-audio guidance and image-guided ambience
- ElevenLabs Music V2 — full music tracks from the same provider